Showing posts with label Tau Empire. Show all posts
Showing posts with label Tau Empire. Show all posts
Showcase: Tau Empire Forgeworld XV9 Hazard Suits

Impressive Twin-linked Burst Cannon Setup


I have three of the default layout XV9's using twin-linked burst cannons which just look great. The guns look superb locked together and really reflects the actual output of fire they can produce. The Forgeworld sculpting team has done a great job here. The first impression you get when you see them in real life is their size. They are massive! Each one is on a dreadnought scale base and are taller than your standard XV8 Crisis Suit. The details on these battlesuits are great and the posing options you get go far beyond the normal Games Workshop plastic sets. I do love the under slung look of the guns attached to the limbs.

Custom Warhammer 40k Scenario - Further Evolution



Thoughts on the Missions Played so far


I am very much enjoying trying out new victory conditions that change the way you play and change the way you build your lists. The last two games have been close and were full of interesting choices and decision points that could have sent the game either way. I do have another battle report to write up from last weekends Space Wolf against Tau Empire clash but I am not sure I will get time this week.

Tau Empire 2000 point Army List - Capture the Paint Pot


Capture the Paint pot


So without a proper name for our custom scenario it'll be referred to as 'Capture the Paint Pot' for the moment since that is what I am using as objective markers. They are actually pretty good for the task. I may have to actually paint my paint pots so they blend in a bit better....

Anyway the rules follow the normal Warhammer 40k FOC however troops are not scoring by default now. Instead you need to by a 20pt wargear upgrade on an infantry unit to allow them to cap. This has presented me with many interesting choices. What's clear is that several resilient scoring units will be required. You can't rely on protecting them by keeping them in reserves either since objectives score on a per turn bases. No, the units must be on the board from turn one and need to survive reliably until turn 4.
Warhammer 40k Custom Scenario - The Weekends Victory Conditions


Creating Interesting Objectives


After the success of last weeks scenario I am keen to expand upon the victory conditions we used. The battle was dramatic and the objective system really enhanced the gameplay in my view. In case you didn't see, our objectives are lined up down the centre of the map and are worth 1 victory point per turn. They activate at the start of turn 2 and deactivate at the end of turn 4. Makes list building very interesting, especially for Tau who traditionally like to sit back in a line and shoot from afar.

Farsight Enclave vs Space Wolf Warhammer 40k battle report 1500 points

The Setting


You can find my army list and the Victory conditions for this encounter in this blog post. The battle is set over a ruined imperial complex, the husks of burnt out tanks from some long forgotten battle still remain. There are however, important data nodes in the centre with unknown tactical details (paint pots) to whoever can get their hands on them. Farsight Enclave and Space Wolf task forces have been dispatched to secure the data.

1500 point Tau Farsight Enclave List. No Riptide (wait...what?)


The Battle Scenario and Logic (or lack of) Behind the List


The scenario uses the following victory conditions:

4 Objectives placed down the center of the map. They become active on turn 2 and deactivate on turn 5. The games ends on turn 5.

Once objectives are activated they become one VP per turn captured differing from the standard BRB objectives where points are only captured on the last turn of the game. Secondary objectives were Line Breaker and Slay the Warlord. 

Showcase: Tau Forgeworld Broadside Conversion (Shas'vre Ob'lotai 0-9)



A Mix of Old & New


I managed to get hold of a cheap Forgeworld XV88 with railguns from ebay. However, comparing the Forgeworld railguns with the new 2013 plastic kit from Games Workshop and they are comically small. I also much prefer the side on two handed look of the new kit (it's the kit that attracted me to tau in the first place). The other factor was the head sensor unit. Although it is a gorgeous design, it's about 3 times the size of every other battlesuit equivalent. It's all or nothing for me, there needs to be some level of consistency and this breaks it. I'll hopefully find another use for it (It's big enough to be some kind of drone!)
Showcase: Tau Riptide



A soldier with some stories to tell...


My Tau army has very much been a large experiment as I learnt how to paint. Many techniques have been tried from extremely clean lines all the way up to roughing up with sponge brushes and weathering powder. This Riptide very much reflects that story of experimentation and change. It's not the prettiest of paint jobs but it has had a lot of love go into it and future paint jobs will be better because of it. The Tau Riptide is certainly my favourite model in the range being everything that a center piece giant monster robot should be.
Blog Introduction - Tau, Space Marines and Everything 40k



What This Blog is About



Greetings everyone. This is a brand new blog dedicated to Warhammer 40k (and possibly Warhammer Fantasy Battle in future). I absolutely love this setting with it's grim and hopeless future filled with woe and strife. I enjoy every aspect of this game from writing back-stories into the universe through to modelling, painting and playing the with the miniatures themselves.

My plan for this blog is to firstly follow my growing collection of minis which are currently of the Tau and Space Marine flavour. This may include army shots, unboxings, builds and painting progress as well as any battle reports I end up writing.