Showing posts with label Army List. Show all posts
Showing posts with label Army List. Show all posts
1500pt Raven Guard Army List - Competitive*



*Space Marine Raven Guard & Competitiveness


Now, I stated competitive in the title but really I just lied. This is a Raven Guard army list attempting to be as competitive as possible whilst exploiting their rather lacklustre chapter tactics. So this list does not contain large amounts of grav guns on bikes or drop pod units however it does try to maximise the ability to scout move many units in the first turn. I don't have the units to create this force yet but if I were starting from scratch with the knowledge I have now I'd shoot for something like this:
Custom Warhammer 40k Scenario - Further Evolution



Thoughts on the Missions Played so far


I am very much enjoying trying out new victory conditions that change the way you play and change the way you build your lists. The last two games have been close and were full of interesting choices and decision points that could have sent the game either way. I do have another battle report to write up from last weekends Space Wolf against Tau Empire clash but I am not sure I will get time this week.

Tau Empire 2000 point Army List - Capture the Paint Pot


Capture the Paint pot


So without a proper name for our custom scenario it'll be referred to as 'Capture the Paint Pot' for the moment since that is what I am using as objective markers. They are actually pretty good for the task. I may have to actually paint my paint pots so they blend in a bit better....

Anyway the rules follow the normal Warhammer 40k FOC however troops are not scoring by default now. Instead you need to by a 20pt wargear upgrade on an infantry unit to allow them to cap. This has presented me with many interesting choices. What's clear is that several resilient scoring units will be required. You can't rely on protecting them by keeping them in reserves either since objectives score on a per turn bases. No, the units must be on the board from turn one and need to survive reliably until turn 4.
Farsight Enclave vs Space Wolf Warhammer 40k battle report 1500 points

The Setting


You can find my army list and the Victory conditions for this encounter in this blog post. The battle is set over a ruined imperial complex, the husks of burnt out tanks from some long forgotten battle still remain. There are however, important data nodes in the centre with unknown tactical details (paint pots) to whoever can get their hands on them. Farsight Enclave and Space Wolf task forces have been dispatched to secure the data.

1500 point Tau Farsight Enclave List. No Riptide (wait...what?)


The Battle Scenario and Logic (or lack of) Behind the List


The scenario uses the following victory conditions:

4 Objectives placed down the center of the map. They become active on turn 2 and deactivate on turn 5. The games ends on turn 5.

Once objectives are activated they become one VP per turn captured differing from the standard BRB objectives where points are only captured on the last turn of the game. Secondary objectives were Line Breaker and Slay the Warlord.